

While it is good to know increased awareness about psychological issues, Sea of Solitudes do it in a ineffective way. The way of expressing the plot will make you feel like the game is telling you directly, not conveying to you, for you to understand, or for you to associate. However, the game’s graphics are not impressive, there are no shimmering effects, nothing makes the experience crazy for admiring and sharing for others to experience.Įven the way to express the plot clearly as mentioned above causes problems. The idea of a world filled with water, light – shadow alternating, and giant monsters representing human misfortune could have created a highlight … if the producer would decorate the game more. So, if you come to Sea of Solitude and want a new mechanical experience, you will be disappointed.Īlong with a pale mechanism is that the graphic style is also difficult to enter the heart. Using her ability, Kay sucked “ruin” into the backpack behind her, and she would unlock another area to continue going there, over and over again. Controlling Kay, you can fire up flares of your choice, and that light will lead you to where you must go.Īnd yet, despite a combination of hiding, requiring agility, and light puzzle skills, what Kay does mostly is probably collecting “corruption”. But Sea of Solitude has to “straighten” that task in your face in a very linear way by the mechanism of “flare firing”. In terms of mechanics, to describe easily, you can imagine stories or messages in Sea of Solitude as slides with a lot of information, and the gameplay mechanics is just an interpretation, an extra element to go from page to page only.įor example, most games are forced to go from point A to B, nothing new. The only regret, the meaningful message is that the only rod is to “salvage” the entire game.

It can be said that Sea of Solitude has done quite well in the sound, raising the tone level to emphasize the point that the game wants to convey.
#Sea of solitude mermaid full#
So is also a success for the manufacturer already.Īt the same time, to make the background for someone’s compassion are vivid sound effects but also full of emotions, and the deep blend of voices from the characters. With so many different streams of emotions expressed through stories, there is a high chance that something will remain in your heart so that you can better understand these unhappy people. This construction method brings the producers ’emotions directly to the players’ hearts. The point worth mentioning is that these stories are expressed in a straightforward, easy-to-understand way, with little hidden meaning.

The game’s chapters are all arranged to cover the misfortune and follow stories about Kay and people she knows. From the terrifying giant monsters to Kay’s grandmother, it all carries a certain message … maybe pain about unhappy parents, regret the younger brother estrangement, possibly a self-hatred to the point of treating himself as a monster. With the desire to increase awareness of the psychological illness, Sea of Solitude makes it extremely clear through the magical world that Kay experienced. So is Sea of Solitude a product worth the experience? Let Biareview answer that question! The game must be experienced and attractive to live with the time and spread the content. The message doesn’t make the game good on its own. So developer Jo-Mei Games has conveyed a meaningful message about issues related to psychology through their Sea of Solitude product.īut a meaningful message is one thing while putting it in a game is another. So it’s pretty important to raise awareness about these “silent” diseases, and integrating them into the game is a humane and effective way to do this. However, you can think of a familiar saying that addresses psychological issues like depression.Īccording to the World Health Organization WHO, about 940,000 people die from HIV in 2017, about 800,000 people commit suicide each year, and more than half of them are due to depression.Īlthough they are also a disease, psychological problems are not paid much attention to by people than those with obvious and observable manifestations. Sea of Solitude – “HIV is the disease of the century”, “cancer comes from food”, “if you drink alcohol, you should not drive” … sayings, but familiar slogans that everyone knows, And they all have one thing in common: talking about problems that directly harm the body.
